I got two clans that are bigger than normal, and yet are both practically the same, they will share a description.
Clan Name's: White Clan & Black Clan.
Description: Two clans that are identical and of the same species except for color, this clan has more than one type in it so I will now list the types in each clan.
All of the aliens that will be mentioned next only come in black or white depending on their clan.
Species Name: Pawn
Description: Resembles a borg except is detail-less, they are worn on the head like a borg, they resemble the tops of pawn's in chess.
Fusion Method: They are worn on the head like a borg, but can be removed easily as they have no way to fuse permanently.
Powers: No power is given to the Human host; they merely take control of them to act as grunts for their clan.
Side Effects: As said mind control.
Species Name: Bishop
Description: Resembles the top of a bishop chess piece, except for a pair of constantly glaring yellow eyes visible on each side of it, it is worn on the head like a borg.
Fusion Method: Once it is on someone’s head it sends a spike strait into the hosts head, it drills throughout the host assuming the shape of their skeletal structure, careful not to puncture anything vital.
Powers: Once someone has been fused with a Bishop they gain a huge increase in strength and durability, they also gain the ability to have spikes sprout out of anywhere on their body.
Side Effects: The same mind control as the Pawn's, spikes coming out of the body make holes in the body.
Species Name: Knight
Description: Resembles a horse in basic shape, but it only has two legs, it possesses no fur, or main, it's tail is long and bony, it's eyes are pure yellow, and it possesses no visible mouth.
Fusion Method: Knights do not fuse.
Powers: Speed and their bites can knock you out, they also can carry many Pawns and Bishops in their stomachs that can be regurgitated and placed on anyone they knock out.
Side Effects: None, Knights don't fuse.
Species Name: Rook
Description: Looks like a giant top of a rook chess piece, with six crab legs on its underside, and two tentacles on both sides, it is about the size of a elephant.
Fusion Method: Rooks do not fuse.
Powers: Rooks have the capabilities of capturing many potential hosts within its large body.
Side Effects: None, Rooks don't fuse.
Species Name: Queen
Description: Looks like the top of a Queen chess piece, it is worn on the head like a borg.
Fusion method: Once a Queen has been placed upon a hosts head it forms a skin type suit of sorts around the host, making them appear to be a detail-less silhouette of the its original self, the color of the clan the Queen was from.
Powers: Unlike the Pawns, and Bishops, once a Queen is on you, you are not mind controlled, the Queens are worn by those who are actually on the side of ether the Black or White clan, the host of a Queen gains the ability to give telepathic orders to any other member of their clan, except for other Queens, or Kings, the hosts of the Queens also gain increased strength and speed, and can produce eggs for any of the clans species.
Side Effects: Though there is no mind control, the Queen can heavily influence its host’s actions.
Species Name: King.
Description: Basically resembles a King chess piece, they come in many sizes, ranging from the size of a tool shed, to a large office building, depending on how old it is, it has tentacles on random places on its lower half.
Fusion Method: Kings do not fuse.
Powers: They act as bases for the Black or White clans, the only powers they have other then protection is whipping their tentacles.
Side Effects: None, Kings don't fuse.